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- An online problem solving environment
for modeling physical objects described by PDEs.
- Elias Houstis, Ann Christine Catlin, Nitesh Dhanjani
at the Computer Sciences Dept., Purdue University.
- For further information see the
- Problems can be defined by means of a script, or
they may be set up interactively using the graphical editors.
The solution is computed by the PDELab server. Results may then be
downloaded, and/or visualized in the PDELab environment.
See also PDELab Project.
Roger Young and Ian MacPhedran